You cover your body in a Wirebug's Ironsilk to withstand enemy attacks. This Switch Skill is swappable with Charged Slash Combo. To unlock the Surge Slash Combo, you must reach Master Rank 1 and learn the Skill Swap mechanic from Master Utsushi. This is a fast combo-string where you swing the Great Sword around like a mad barbarian, dealing massive damage that requires precise footwork, but the trade-off is that it allows for longer combo attacks with each slash. It is unlocked after completing the 5-Star Hub Quest "Grasp the Great Sword." Rage Slash is a Switch Skill that can only be switched with True Charged Slash. If you get hit during the wind-up, the Rage Slash will deal significantly more damage. You stand your ground to gain hyper armor and prepare to perform a mighty overhead slash. It is unlocked after reaching 3-Star Village Quests or 2-Star Hub Quests, then talking to Master Utsushi. This is a Switch Skill that can only be switched Tackle. After blocking an attack, you can follow up with a True Charged Slash or Rage Slash. You charge towards the enemy while blocking their attacks using the Great Sword's flat side as a shield. It is unlocked after forging or upgrading Great Swords eight times, then talking to Master Utsushi. This is a Switch Skill that can only be switched with Hunting Edge. However, hyper armor doesn't negate damage, so use moves like this wisely so you don't end up hurting yourself. Adamant Charged Slash grants hyper armor, a state which allows you to withstand monster attacks and roars, so you can attack without being interrupted. ![]() You launch yourself forward using the Wirebug and perform a Strong Charged Slash at the end of the maneuver. You leap into the sky and whack a monster in the face with one of two attacks: an airborne Charged Slash or the Plunging Thrust where you stab a monster while plummeting to the ground. It also increases your attack power for a short time after putting your weapon away. You use the Wirebug to move in the desired direction while sheathing your weapon to avoid attacks or cancel the recovery frames (animation frames where you try to get back into a neutral position after an attack) of your attacks.
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